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Computer Technology > Z-buffer
The following information is about Z-buffer.
Z-buffer Defined
Technique to create the illusion of depth by giving the viewer the illusion that some objects are in front or behind other objects.
This definition is in context to Computer Technology. See more contextual defintions for Z-buffer.
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Off-site Z-buffer Links, User Submitted
The following links have been collected through user bookmark submission in the Z-buffer category. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.
Thu Jun 5
Thu May 29
- CGTalk - compositing Maya+MentalRay with z-depth: http://www.ave rpil.com/fredr ik/index.php?p age=tutorials& amp;id=1
- z-coverage from Maya - Board Index
- Z-Coverage... What is that? - SpinQuad LightWave 3D Community: depth matte
- CGTalk - about z-depth for composition..: http://www.cgt alk.com/showth read.php?s=&am p;threadid=933 92
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Fri Nov 2
If you would like to find additional social bookmark based links on the topic of we recommend the Open Tag Directory > Z-buffer. If you would like to find related tags we recommend Tag Patterns > Z-buffer
Off-site Z-buffer Research Links
If you still need additional information on Z-buffer then we suggest the following off-site resources. Please note, because these resources are off-site we cannot guarantee the accuracy or quality of any information.
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