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Computer Technology > Z-buffer News

You are currently reading Computer Technology > Z-buffer news, below you will find the latest Z-buffer news available at Computer Technology. For more general Z-buffer information please visit Z-buffer. Z-buffer is categorized in the Z index of Computer Technology.

OpenGL in 2D

I am trying to write a 2D opengl program But when i draw a triangle and then i want to use a bigger square to cover it.

Friday Mini Book Review: The Pixar Touch

The mini book reviews of days gone by . The Pixar Touch: The Making of a Company , by David A. Price .

Picking large heightmap

Hi, I draw a 512x512 heihtmap, and I need to pick the nearest vertex that is under the mouse.

Electric Image file format 3.6f1

This Photoshop Plugin reads and writes 1, 4, 8, and 24 bit depths and also includes alpha channels.

Visiontek ATI Radeon X1950 Pro 256MB PCI-E Video Card

I'm an actor, dammit. A real actor. I studied at the Strasberg Institute. I did Beckett in Edinburgh.

Strange issues with flickering triangles

So I have this issue that only appears on nVidia cards..... and seems to be related to the way multiple frames are drawn On a solid mesh, some trangles randomly flicker on and off, like they are being culled ...

Unproject Mouse Coordinates SDL using O

Alright, up front I'll admit I'm a noob, and just began using OpenGl as well as SDL.

Interactive motion planning using hardware-accelerated computation of generalized Voronoi diagrams

Abstract We present techniques for fast motion planning by using discrete approximations of generalized Voronoi diagrams, computed with graphics hardware.

Perspective projection

I'm having a hard time understanding perspective projection. I understand the basic idea and the derivation using right triangles, but it seems like that derivation assumes that: 1) The FOV is 90.

glDrawPixels doesn't work for non-floa

Nothing drawn glDrawPixels ; What am I doing wrong? Do I need to set pixel format somewhere? Thanks //The pixel format used when creating the GL window static PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How ...

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